Monday, November 30, 2015

Scratch Game Design

 

  
 
In Mr. Sanderl's class this past week we had to make a chase game! I tried my best to make it bug-free and get feedback from others. I got a lot of feedback from my friends like what I should do and what would make it cool like music and characters. I did a loot of research to make everything move smoothly, but sometimes it didn't work and had to fix it a little so it would work.  I played my friends other games to see if I could take a little bit of code to make mine better. I also worked on this on my free time this took me awhile to figure out but I did it! We also did a platformer game what helped me a lot in this one was the hyperlinks Mr. Sanderl put on the focus wall and Mr. Sanderl's game.

My characters Giga and Pico I took from scratch and just made them different colors. In my game they are brother and sister. I choose the boardwalk background because I thought it look the coolest and I thought it kinda looked like Kauai so I put in my game. I made Pico chase Giga around because for some reason it was difficult to make the player run away. I choose them to be fighting over a cookie because that's is basically my life with my siblings. My sprites in my platformer game is Gobo the neon green sprite is to jump on the "clouds" to get the ball and go to the next level before time was up. This game was easier to make than the chase game.

My best code that I put together was in my platformer game. It was at the end where the if's are. So if the sprite touched the yellow ball in 10 seconds it would go to a screen where I wrote "you win" and music played. But if the sprite didn't make in 10 seconds the screen would go to a "game over" screen and play some weird music, and the sprite would say "aww man" "try again". The problems I had with this game was the controls and the artificial intelligence. At first when I put the controls in the worked smoothly but then the next day when I logged on they didn't work anymore! So I had to code it another way but that a had little problems but I left it alone.Giga was really hard the same thing happened with the arrow key controls. I made her point Pico but then it didn't work anymore. So now she's not actually chasing Pico she is just going anywhere she wants but kinda avoiding Pico. But this is my first game and I had lots of trouble. But I think my next game is better. It will be coming soon! So now the second game has come out but this was more time consuming with gravity engine I couldn't decide wether to do it or not because sometimes it works and sometimes it doesn't so I didn't want to waste my time on that so I did simple jumping instead and I couldn't get the falling so I didn't do it.






Friday, November 20, 2015

Invention Commerical



In Mr.Sanderl's class this past week we had to make an invention and a commercial! Our main goal
 for our commercial was to make melting butter faster and making it more easier and portable and just cooler.We called it ButterQuick. But our biggest goal was to entertain everyone but we didn't quite get there. Another goal was try to meet up with each other, but that was to hard because we had different things to do. Overall we made it a little pass the deadline but we turned it in on a soft deadline.

Our best "team moment" during our production was filming in the studio. Callum and Kacie were pretending to be newscast anchors (we put the audio in there but not the B-roll). I was filming them trying to get interesting angles. Kacie does really well as a news anchor and everyone was laughing having a good time. I think that was our best "team moment".

During post-production editing Kacie took over the editing because she is super fast and knows whats she's doing. What I did was giving Kacie suggestions on how to edit and what to put what where. Callum gave some feed back but Kacie did the most because she is faster at editing. Are team kinda fell apart at the end because we were past the deadline and we tried to get it on time as fast as we could. This isn't are best work there will better ones coming soon.



Friday, November 6, 2015

Composition Scavenger Hunt




This week in Mr. Sanderl's class we did a project call composition scavenger hunt. It was kinda hard but my group figured it out. The most composition technique that I thought was important was all of them! I say this because I barely knew any of them. I think their all important because if you want to be a photographer this will make you look like a pro!

The most difficult technique for me would have to be force foreground. My group was already confused on it when we heard it. We look at the picture to try to figure it out. We tried our best but we kinda failed. Our camera was focused on my team member instead of the tree. We could use it more when a person  is presenting a subject we will make sure the camera is focused on the subject and not the person holding it. But this technique is totally useful!


My group had 3 members just like everyone else. There was Kacie (7th grade) Kacie Burns, and Callum (6th grade)Callum Meredith and me. We all did the video together and everyone had a part. We all took turns filming, talking, and appearing in the video, and Kacie did most of the editing in IMovie because she knew it better than us and she worked really fast! Callum and I did music, and the transitions we only had limited time so that's why Kacie did most of the work. I think the production did well in that short amount of time. Make sure to check out Kacie's and Callum's blog!